tag:blogger.com,1999:blog-1028860137953284937.post6817967451823749786..comments2012-11-22T16:32:18.273-08:00Comments on Opensim Zealot: Tit-for-Tat in Sim Count WarOpensim Zealothttp://www.blogger.com/profile/13703839605728943960noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1028860137953284937.post-91954776994919278032012-11-22T16:32:18.273-08:002012-11-22T16:32:18.273-08:00those numbers only reflect the number of accounts,...those numbers only reflect the number of accounts, it doesn't reflect the accounts that were generated and trashed because the user did not return to the grid. OSGrid inflates its numbers trying to portray a healthy grid, when it essence its ailing and faltering. No one wants to stay where there are no decent content creators, negativity about others grids ( which by the way bad mouthing other grids just makes you look like a jackass and doesn't make your grid look cool at all ) chaos, abuse, negativity and intolerance prevail on OSGrid. This grid has experienced about all the growth it can expect. It may wax and wan some over time, but all in all, no one really wants to be there except for those that cant afford SL land, or they are banned from SL and have nowhere else to go.They opening store and use stolen content from SL creators shrugging it off with an " oh well " or " this stuff should be free anyway ". They justify theft.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1028860137953284937.post-54242698284109982642012-02-20T21:36:09.495-08:002012-02-20T21:36:09.495-08:00@Maria "I'm comparing it to the early day...@Maria "I'm comparing it to the early days of the Web. Second Life is AOL in this metaphor."<br /><br />Yes, I get what you are saying. The analogy is correct. <br /><br />Agreed, the viewer is a problem. The IE 3.0 of interfaces.Opensim Zealothttps://www.blogger.com/profile/13703839605728943960noreply@blogger.comtag:blogger.com,1999:blog-1028860137953284937.post-82851770860129900752012-02-20T07:41:53.344-08:002012-02-20T07:41:53.344-08:00Finally I see my car once more! Still hiding, sorr...Finally I see my car once more! Still hiding, sorry.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1028860137953284937.post-42254419063447201602012-02-19T14:05:37.313-08:002012-02-19T14:05:37.313-08:00lol, i thought the same of Hamlet's graphic sk...lol, i thought the same of Hamlet's graphic skills! nice one! =DEner Haxhttp://iliveisl.comnoreply@blogger.comtag:blogger.com,1999:blog-1028860137953284937.post-73297930833842408022012-02-19T08:48:55.837-08:002012-02-19T08:48:55.837-08:00Actually, I believe active user numbers are the bi...Actually, I believe active user numbers are the big measure of success for social grids.<br /><br />Here, the winner is InWorldz, with over 5,000 active monthly users.<br /><br />And it's a drop in the bucket compared to hundreds of thousands of active monthly users in Second Life.<br /><br />I think the more important data is the growth of the total number of social grids -- I now count over 110 live social grids this month. But you don't have to create 110 different avatars to visit them -- most destinations are hypergrid-enabled, so you can just teleport in and check things out. <br /><br />I'm comparing it to the early days of the Web. Second Life is AOL in this metaphor. And you've got a bunch of websites showing up. Each one sucks compared to AOL. AOL has all the users, all the forums, all the action. But as the number of different sites proliferates, each one offering something different, the value of the Web started to grow dramatically.<br /><br />I believe we're near to hitting this kind of inflection point with OpenSim. With Vivox voice, stable hypergrid teleports, hypergrid friends and landmarks, secure inventories and all the other improvements in OpenSim that happened lately, I believe the platform is ready for prime time. (I don't believe the viewer is ready for prime time -- but that's a different story!)Maria Korolovhttp://www.hypergridbusiness.comnoreply@blogger.com